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Topics we address:
Alternate reality

Augmented reality

Best practice and implementation


Business opportunities and raising funds


Business operations

Enterprise
Development

Education and learning
Emerging Markets

Engines and middleware

Fitness, exercise, rehabilitation

Game Design

Game Modeling

Health and medical education

Human-computer interaction

Immersive learning

Inquiry based learning

Marketing and advertisements

Methodology
Military and homeland security

Mobile Games

3-D
Rehabilitation

Science

User Modeling

Virtual worlds and environment

Virtualization
Workplace Training



Serious Games Summit, June 14, 2010
Los Angeles



Serious Games are Exploding, Find Out Why You Should Be Involved

Join this international gathering of thought leaders, innovators, and developers from gaming, education, consumer electronics, entertainment, government and enterprise to discuss how to use video games and social media for learning and training.

Our goal is to bring together traditional games sectors with other markets using games to further their educational and training objectives. 

Our sessions will discuss applications for games in schools and universities, healthcare, workplace, business operations, military, finance, and more.

The new generation of kids and young adults are the Screenagers Generation. They were raised on screens--they care about social networks, games, sharing content, user generated content, iPhone apps--but how does their focus on games impact their critical thinking and analytical skills? 

How do we keep pace with change?

Here are some of the important issues we will address:

  • What are new commercial sectors actively pursuing development of these games? 


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