Augmented reality
Best practice and implementation
Business opportunities and raising funds
Business operations
Enterprise Development
Education and learning Emerging Markets
Engines and middleware
Fitness, exercise, rehabilitation
Game Design
Game Modeling
Health and medical education
Human-computer interaction
Immersive learning
Inquiry based learning
Marketing and advertisements
Methodology Military and homeland security
Mobile Games
3-D Rehabilitation
Science
User Modeling
Virtual worlds and environment
Virtualization Workplace Training
Serious Games Summit, June 14, 2010
Los Angeles
Serious Games are Exploding, Find Out Why You Should Be Involved
Join this international gathering of thought leaders, innovators, and developers from gaming, education, consumer electronics, entertainment, government and enterprise to discuss how to use video games and social media for learning and training.
Our goal is to bring together traditional games sectors with other markets using games to further their educational and training objectives.
Our sessions will discuss applications for games in schools and universities, healthcare, workplace, business operations, military, finance, and more.
The new generation of kids and young adults are the Screenagers Generation. They were raised on screens--they care about social networks, games, sharing content, user generated content, iPhone apps--but how does their focus on games impact their critical thinking and analytical skills?
How do we keep pace with change?
Here are some of the important issues we will address:
What are new commercial sectors actively pursuing development of these games?